UnitySwiftKotlin←API Reference Return to API Reference index←packagecom.nianticspatial.nsdk.playback com.nianticspatial.nsdk.playback←classPlaybackCamera com.nianticspatial.nsdk.playback.PlaybackCamera Function getProjectionMatrix getProjectionMatrix Declaration fun getProjectionMatrix( zNear: Float, zFar: Float, viewportWidth: Int, viewportHeight: Int, deviceDisplayOrientation: Orientation? = null ): FloatArray Summary OpenGL-style projection matrix (column-major) from intrinsics for the given viewport and near/far. Use with getViewMatrix to render 3D content aligned with the playback camera.
OpenGL-style projection matrix (column-major) from intrinsics for the given viewport and near/far.
Use with
getViewMatrixto render 3D content aligned with the playback camera.